Who is online?
In total there are 7 users online :: 0 Registered, 0 Hidden and 7 Guests None
Most users ever online was 144 on 4/12/2021, 3:11 am
Latest topics
Statistics
We have 44 registered usersThe newest registered user is Minniboe
Our users have posted a total of 15952 messages in 324 subjects
Pokemon: BtTG Index -Available/Upcoming Classes
Page 1 of 1
Pokemon: BtTG Index -Available/Upcoming Classes
AVAILABLE CLASSES
Martial Artist
Their physical attack and defense is higher then everything else. They have good health and decent speed. Their attacks do [Mega Punch] Attack Stat x2 damage and [Mega Punch] Attack Stat x2 +10. Focus energy adds +10 damage and endure will prevent the loss of Hit Points when taking damage that would reduce your HP to less then 0.
Stats-
HP: 60
Atk: 15
Def: 15
Sp. Atk: 5
Sp. Def: 5
Speed: 10
Moves: *Rock Smash, Mega Punch, Focus Energy, Endure
Rogue:
They are one of the Fastest Classes there is. Rogues have very high speed and Great attack, but lack everywhere else. Their attacks do [Thief] Atk Stat +5 and steal any item that the enemy is holding and [Poison Jab] Atk Stat x2 +5 and poisons the enemy (unless they're immune) Foresight allows them to see what cannot be seen by the regular Trainer's eye, and Taunt only allows the focused enemy to only use attack moves, and target them.
Stats-
HP: 40
Atk: 15
Def: 5
Sp. Atk: 5
Sp. Def: 5
Speed: 15
Moves: Thief, *Foresight, Poison Jab, Taunt
Musician:
Musicians excel at supporting. They have Excellent Special Attack, and good Special defense and Speed. Everything else lacks a bit. Their attack does [Echoed Voice] Special Attack x2 +10. Quiver Dance raises the Attack and Special Attack of allies by +2. Screech Fears the enemy and lowers their defense by your trainer's defense. Encore makes it so the enemy has to keep using the same move for the next few minutes.
Stats-
HP: 40
Atk: 5
Def: 5
Sp. Atk: 15
Sp. Def: 10
Speed: 15
Moves: Quiver Dance, Echoed Voice, Screech, Encore
Medic:
Medics are a unique class that focus on healing. They have great Special Attack, and Excellent Defenses. Instead of 4 moves, they have 5. Their attacks do [Drain Punch] Special Attack x2 and they heal for half the damage they dealt, and [Absorb] Special Attack +5 and they heal 25% of the damage they deal. Heal Bell gets rid of any bad status conditions on party members, Heal Pulse heals an ally for 50% of their health, and heal block stops one enemy from healing or using any healing moves.
Stats-
HP: 50
Atk: 5
Def: 10
Sp. Atk: 15
Sp. Def: 15
Speed: 5
Moves: Heal Bell, Heal Pulse, Heal Block, Drain Punch, Absorb
Defender
Defenders focus on Raising their and their allies Defenses. Their defensive stats and health are outstanding, but their Attacks could use a bit of work. They do no damage, but They will defend their allies to their last breath. Iron defense Raises their defense by +3, Defend order Raises both Defense and Special Defense of Allies by +2, Quick guard shields all nearby allies from the next attack aimed at them, and when Mat Block is used, the Defender steps in front of the targeted ally and takes half the damage they were supposed to take.
Stats-
HP: 70
Atk: 5
Def: 15
Sp. Atk: 5
Sp. Def: 15
Speed: 5
Moves: Iron Defense, Defend Order, Quick Guard, Mat Block
Psychic:
Psychics focus on Special Attack and Health, as their abilities cost them hit Points to use. Their attacks do [Confusion] Special Attack x2 +5 and After some time [Future Sight] Special Attack x2 +1/2 Special Attack (rounded down). Confusion and Future Sight both use 10 points of the Psychics HP. Barrier shields allies for 3 attacks. Kinesis can be used outside of battle to move objects with theit mind as well as read the surface thoughts of others. Barrier and Kineses both cost 15 Hit Points to use.
Stats-
HP: 80
Atk: 5
Def: 5
Sp. Atk: 15
Sp. Def: 5
Speed: 10
Moves: *Confusion, *Future Sight, *Barrier, *Kinesis
-------------------------------------------------
UPCOMING CLASSES
[ltr]
Assassin (prestige)
Atk: +15
SpAtk: +10
Def: +5
SpDef: +5
Speed: +15[/ltr]
[ltr]
HP: +40
Ability gained: Frisk
Type Connector (variant):
Atk: +5
Def: +5
SpAtk: +5
SpDef: +5
Speed: +5
HP gained: +20
Ability: Protean
No moveset available to this as it is not a class
Type Ace (Dual) (Base):
Atk: 15
SpAtk: 15
Def: 10
SpDef: 10
Speed: 20
HP: 50
Moveset: Pick 4 moves learned by a SINGLE pokemon that has the typing you chose
Ability: No ability for this Class
Athlete (prestige):
Atk: +15
SpAtk: +10
Def: +5
SpDef: +5
Speed: +10
Ability: Inner Focus
Moveset: Hi-Jump Kick, Drain Punch, Focus Energy, Close Combat
Maestro (Prestige):
Atk: +5
SpAtk: +15
Def: +10
SpDef: +10
Speed: +10
HP gained: +35
Ability: Soundproof
Moveset: TBD
Guardian (Prestige):
Atk: +5
SpAtk: +5
Def: +15
SpDef: +15
Speed: +5
HP gained: +40
Ability: Clear Body
Moveset: Same as Defender
Delph Mage (Base):
Atk: 5
SpAtk: 20
Def: 10
SpDef: 10
Speed: 10
HP: 35
Ability: Magician
Moveset: Mirror Coat, Mystical Fire, Magical Leaf (Can only be used with the Delph Wand)
Cleric (Base):
Atk: 5
SpAtk: 10
Def: 15
SpDef: 5
Speed: 5
HP: 40
Ability: Magic Guard
Moveset: Heal Bell, Heal Pulse, Aromatherapy, Giga Drain[/ltr]
Martial Artist
Their physical attack and defense is higher then everything else. They have good health and decent speed. Their attacks do [Mega Punch] Attack Stat x2 damage and [Mega Punch] Attack Stat x2 +10. Focus energy adds +10 damage and endure will prevent the loss of Hit Points when taking damage that would reduce your HP to less then 0.
Stats-
HP: 60
Atk: 15
Def: 15
Sp. Atk: 5
Sp. Def: 5
Speed: 10
Moves: *Rock Smash, Mega Punch, Focus Energy, Endure
Rogue:
They are one of the Fastest Classes there is. Rogues have very high speed and Great attack, but lack everywhere else. Their attacks do [Thief] Atk Stat +5 and steal any item that the enemy is holding and [Poison Jab] Atk Stat x2 +5 and poisons the enemy (unless they're immune) Foresight allows them to see what cannot be seen by the regular Trainer's eye, and Taunt only allows the focused enemy to only use attack moves, and target them.
Stats-
HP: 40
Atk: 15
Def: 5
Sp. Atk: 5
Sp. Def: 5
Speed: 15
Moves: Thief, *Foresight, Poison Jab, Taunt
Musician:
Musicians excel at supporting. They have Excellent Special Attack, and good Special defense and Speed. Everything else lacks a bit. Their attack does [Echoed Voice] Special Attack x2 +10. Quiver Dance raises the Attack and Special Attack of allies by +2. Screech Fears the enemy and lowers their defense by your trainer's defense. Encore makes it so the enemy has to keep using the same move for the next few minutes.
Stats-
HP: 40
Atk: 5
Def: 5
Sp. Atk: 15
Sp. Def: 10
Speed: 15
Moves: Quiver Dance, Echoed Voice, Screech, Encore
Medic:
Medics are a unique class that focus on healing. They have great Special Attack, and Excellent Defenses. Instead of 4 moves, they have 5. Their attacks do [Drain Punch] Special Attack x2 and they heal for half the damage they dealt, and [Absorb] Special Attack +5 and they heal 25% of the damage they deal. Heal Bell gets rid of any bad status conditions on party members, Heal Pulse heals an ally for 50% of their health, and heal block stops one enemy from healing or using any healing moves.
Stats-
HP: 50
Atk: 5
Def: 10
Sp. Atk: 15
Sp. Def: 15
Speed: 5
Moves: Heal Bell, Heal Pulse, Heal Block, Drain Punch, Absorb
Defender
Defenders focus on Raising their and their allies Defenses. Their defensive stats and health are outstanding, but their Attacks could use a bit of work. They do no damage, but They will defend their allies to their last breath. Iron defense Raises their defense by +3, Defend order Raises both Defense and Special Defense of Allies by +2, Quick guard shields all nearby allies from the next attack aimed at them, and when Mat Block is used, the Defender steps in front of the targeted ally and takes half the damage they were supposed to take.
Stats-
HP: 70
Atk: 5
Def: 15
Sp. Atk: 5
Sp. Def: 15
Speed: 5
Moves: Iron Defense, Defend Order, Quick Guard, Mat Block
Psychic:
Psychics focus on Special Attack and Health, as their abilities cost them hit Points to use. Their attacks do [Confusion] Special Attack x2 +5 and After some time [Future Sight] Special Attack x2 +1/2 Special Attack (rounded down). Confusion and Future Sight both use 10 points of the Psychics HP. Barrier shields allies for 3 attacks. Kinesis can be used outside of battle to move objects with theit mind as well as read the surface thoughts of others. Barrier and Kineses both cost 15 Hit Points to use.
Stats-
HP: 80
Atk: 5
Def: 5
Sp. Atk: 15
Sp. Def: 5
Speed: 10
Moves: *Confusion, *Future Sight, *Barrier, *Kinesis
-------------------------------------------------
UPCOMING CLASSES
[ltr]
Assassin (prestige)
Atk: +15
SpAtk: +10
Def: +5
SpDef: +5
Speed: +15[/ltr]
[ltr]
HP: +40
Ability gained: Frisk
Type Connector (variant):
Atk: +5
Def: +5
SpAtk: +5
SpDef: +5
Speed: +5
HP gained: +20
Ability: Protean
No moveset available to this as it is not a class
Type Ace (Dual) (Base):
Atk: 15
SpAtk: 15
Def: 10
SpDef: 10
Speed: 20
HP: 50
Moveset: Pick 4 moves learned by a SINGLE pokemon that has the typing you chose
Ability: No ability for this Class
Athlete (prestige):
Atk: +15
SpAtk: +10
Def: +5
SpDef: +5
Speed: +10
Ability: Inner Focus
Moveset: Hi-Jump Kick, Drain Punch, Focus Energy, Close Combat
Maestro (Prestige):
Atk: +5
SpAtk: +15
Def: +10
SpDef: +10
Speed: +10
HP gained: +35
Ability: Soundproof
Moveset: TBD
Guardian (Prestige):
Atk: +5
SpAtk: +5
Def: +15
SpDef: +15
Speed: +5
HP gained: +40
Ability: Clear Body
Moveset: Same as Defender
Delph Mage (Base):
Atk: 5
SpAtk: 20
Def: 10
SpDef: 10
Speed: 10
HP: 35
Ability: Magician
Moveset: Mirror Coat, Mystical Fire, Magical Leaf (Can only be used with the Delph Wand)
Cleric (Base):
Atk: 5
SpAtk: 10
Def: 15
SpDef: 5
Speed: 5
HP: 40
Ability: Magic Guard
Moveset: Heal Bell, Heal Pulse, Aromatherapy, Giga Drain[/ltr]
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|
6/13/2021, 8:21 pm by Genesis
» [BtTG] Rainbow Ruination
2/11/2021, 4:48 pm by Star Phoenix
» Myrr Saga: War of the Infernals
2/11/2021, 2:55 pm by Zazul
» [Fakemon] Solo Adventure: Storming Lore (Zazul/Luna RP)
12/10/2020, 10:41 pm by Zazul
» [My Hero Academia] Symbols of Justice
10/11/2020, 4:18 pm by Zazul
» Geneforce Chronicles: Psychic Warfare.
7/14/2020, 9:46 am by Genesis
» The Human/Demon Cultural Exchange Program
6/10/2020, 10:43 am by Genesis
» [My Hero Academia] Rise of the New Generation!
6/7/2020, 3:37 pm by Star Phoenix
» His Daughter's Tower
6/7/2020, 3:29 pm by Star Phoenix
» [My Hero Academia] SAVE School: My Villain Academia
6/2/2020, 6:49 am by Star Phoenix
» Aura Wake: Starlight Sonata
5/22/2020, 10:43 am by Maxwell
» The God-Killer Chronicles
3/28/2020, 9:22 pm by Star Phoenix