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Pokemon: BtTG Index -Available/Upcoming Classes

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Pokemon: BtTG Index -Available/Upcoming Classes

Post by Luna on 12/13/2014, 4:25 pm

AVAILABLE CLASSES




Martial Artist

Their physical attack and defense is higher then everything else. They have good health and decent speed. Their attacks do [Mega Punch] Attack Stat x2 damage and [Mega Punch] Attack Stat x2 +10. Focus energy adds +10 damage and endure will prevent the loss of Hit Points when taking damage that would reduce your HP to less then 0. 

Stats-
HP: 60
Atk: 15
Def: 15
Sp. Atk: 5
Sp. Def: 5
Speed: 10

Moves: *Rock Smash, Mega Punch, Focus Energy, Endure



Rogue:

They are one of the Fastest Classes there is. Rogues have very high speed and Great attack, but lack everywhere else. Their attacks do [Thief] Atk Stat +5 and steal any item that the enemy is holding and [Poison Jab] Atk Stat x2 +5 and poisons the enemy (unless they're immune) Foresight allows them to see what cannot be seen by the regular Trainer's eye, and Taunt only allows the focused enemy to only use attack moves, and target them.

Stats-
HP: 40
Atk: 15
Def: 5
Sp. Atk: 5
Sp. Def: 5
Speed: 15

Moves: Thief, *Foresight, Poison Jab, Taunt



Musician:

Musicians excel at supporting. They have Excellent Special Attack, and good Special defense and Speed. Everything else lacks a bit. Their attack does [Echoed Voice] Special Attack x2 +10. Quiver Dance raises the Attack and Special Attack of allies by +2. Screech Fears the enemy and lowers their defense by your trainer's defense. Encore makes it so the enemy has to keep using the same move for the next few minutes.

Stats-
HP: 40
Atk: 5
Def: 5
Sp. Atk: 15
Sp. Def: 10
Speed: 15

Moves: Quiver Dance, Echoed Voice, Screech, Encore

Medic:

Medics are a unique class that focus on healing. They have great Special Attack, and Excellent Defenses. Instead of 4 moves, they have 5. Their attacks do [Drain Punch] Special Attack x2 and they heal for half the damage they dealt, and [Absorb] Special Attack +5 and they heal 25% of the damage they deal. Heal Bell gets rid of any bad status conditions on party members, Heal Pulse heals an ally for 50% of their health, and heal block stops one enemy from healing or using any healing moves.

Stats-
HP: 50
Atk: 5
Def: 10
Sp. Atk: 15
Sp. Def: 15
Speed: 5

Moves: Heal Bell, Heal Pulse, Heal Block, Drain Punch, Absorb



Defender

Defenders focus on Raising their and their allies Defenses. Their defensive stats and health are outstanding, but their Attacks could use a bit of work. They do no damage, but They will defend their allies to their last breath. Iron defense Raises their defense by +3, Defend order Raises both Defense and Special Defense of Allies by +2, Quick guard shields all nearby allies from the next attack aimed at them, and when Mat Block is used, the Defender steps in front of the targeted ally and takes half the damage they were supposed to take.

Stats-
HP: 70
Atk: 5
Def: 15
Sp. Atk: 5
Sp. Def: 15
Speed: 5

Moves: Iron Defense, Defend Order, Quick Guard, Mat Block



Psychic:

Psychics focus on Special Attack and Health, as their abilities cost them hit Points to use. Their attacks do [Confusion] Special Attack x2 +5 and After some time [Future Sight] Special Attack x2 +1/2 Special Attack (rounded down). Confusion and Future Sight both use 10 points of the Psychics HP. Barrier shields allies for 3 attacks. Kinesis can be used outside of battle to move objects with theit mind as well as read the surface thoughts of others. Barrier and Kineses both cost 15 Hit Points to use.

Stats-
HP: 80
Atk: 5
Def: 5
Sp. Atk: 15
Sp. Def: 5
Speed: 10

Moves: *Confusion, *Future Sight, *Barrier, *Kinesis


-------------------------------------------------

UPCOMING CLASSES




[ltr]
Assassin (prestige)

Atk: +15
SpAtk: +10
Def: +5
SpDef: +5
Speed: +15[/ltr]

[ltr]
HP: +40
Ability gained: Frisk





Type Connector (variant):

Atk: +5
Def: +5
SpAtk: +5
SpDef: +5
Speed: +5
HP gained: +20

Ability: Protean

No moveset available to this as it is not a class





Type Ace (Dual) (Base):

Atk: 15
SpAtk: 15
Def: 10
SpDef: 10
Speed: 20
HP: 50

Moveset: Pick 4 moves learned by a SINGLE pokemon that has the typing you chose

Ability: No ability for this Class





Athlete (prestige):

Atk: +15
SpAtk: +10
Def: +5
SpDef: +5
Speed: +10

Ability: Inner Focus

Moveset: Hi-Jump Kick, Drain Punch, Focus Energy, Close Combat





Maestro (Prestige):

Atk: +5
SpAtk: +15
Def: +10
SpDef: +10
Speed: +10

HP gained: +35

Ability: Soundproof

Moveset: TBD





Guardian (Prestige):

Atk: +5
SpAtk: +5
Def: +15
SpDef: +15
Speed: +5
HP gained: +40

Ability: Clear Body

Moveset: Same as Defender





Delph Mage (Base):

Atk: 5
SpAtk: 20
Def: 10
SpDef: 10
Speed: 10
HP: 35

Ability: Magician

Moveset: Mirror Coat, Mystical Fire, Magical Leaf (Can only be used with the Delph Wand)





Cleric (Base):


Atk: 5
SpAtk: 10
Def: 15
SpDef: 5
Speed: 5
HP: 40

Ability: Magic Guard

Moveset: Heal Bell, Heal Pulse, Aromatherapy, Giga Drain[/ltr]

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