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Pokemon: BtTG Index -The Blessed and the Damned (Legendary Avatars) Empty

Pokemon: BtTG Index -The Blessed and the Damned (Legendary Avatars)

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Pokemon: BtTG Index -The Blessed and the Damned (Legendary Avatars) Empty Pokemon: BtTG Index -The Blessed and the Damned (Legendary Avatars)

Post by Maxwell 9/1/2014, 4:50 pm

Legendary Avatars:

**NOTE: THIS DOES NOT INCLUDE ULTRA BEASTS


Mew-

Spoiler:

Mew- 

Personality: Mew has a very playful and curious nature, and it prefers having fun over fighting. When battling, however, Mew will take the fight very seriously. After the battle, Mew quickly takes back its serious side and resumes it's playful personality, proving the fact that it only fights because it has to defend itself.

Curse/Blessing: If mew shows up, it isn't to curse. It simply pokes the trainer on their forehead with it's tail to bestow the Blessing; "Mew's Heart".

Mew's Heart: Once a week, The blessed can summon Mew and seek it's advice. Mew will stay around for 5 minutes, before disappearing once more. They feel more compassion than a regular human, and gain access to the move "Present".

------------------------------------------


Mewtwo-

Spoiler:

Personality: Mewtwo had once viewed humans as it's enemy, and in some cases, still does. Mewtwo is a very cold, and silent being, making sure all listen when it speaks. It is almost always serious, and will fight without hesitation.


Curse/Blessing: If Mewtwo reveals himself to you, you probably aren't going to be blessed. To bestow it's curse, "Mewtwo's Rage", it places its fingers to the trainer's forehead and sends a wave of nausea through them.


Mewtwo's Rage: The trainer will sometimes go into a rage, aiming any type of attack at fellow trainers; never Pokemon. They recieve an increase in attack power and have access to the powerful "Psychic" move


------------------------------------------


Arcticuno-

Spoiler:


Personality: The personification of ice, Articuno's personality is harsh and ruthless, as cold and abrasive as the element she represents. A loner by nature, Articuno secludes herself in a self-imposed isolation deep within the mountains of the Orange Islands, rarely emerging unless she senses an intruder in her territory. Any pokemon who dare venture into her icy domain place their fate in her claws, as Articuno is fiercely territorial. While if she is in one of her rare good moods she may choose spare their lives, more often than not her bitter and ferocious side gets the best of her, and she unleashes all the terror of winter upon them, relentlessly tormenting her foe with frigid winds, stinging hailstones and subzero temperatures until they either leave her territory or freeze to death.


Curse/Blessing: Arcticuno delivers "Winds of Frozen Life" in a rather painful manner. She uses her claws to slash open a wound on the trainer's back, shoulders, or face, then freezes it shut. This ice will not melt, nor will it cause discomfort. (Its like a liquid Ice) Depending on how it's used, Winds of Frozen Life could be either a curse or a blessing.


Winds of Frozen Life: Once a week, The trainer can call upon a howling wind that drops the temperature within 150ft into the harsh negatives. It freezes all plant life, and has a 75% chance to give hypothermia the any living creature caught in the blast. Fire Types are severely weakened.


----------------------------------------


Zapdos-


Spoiler:


Personality: Zapdos is seen as both a benefactor and a destroyer. When it is in balance with its siblings, its storms bring rain to parched lands to end droughts or provide vast amounts of electrical power, and its coming heralds the onset of summer and fall; when the balance is disrupted, however, it descends upon the world of men at the head of horrific storms and hurricanes, and its lightning bolts scour the earth clean of everything in its path. Perhaps as a result of the immense power it wields, Zapdos is the most proud and the most volatile of the triad. It is quick to visit its wrath upon anyone who does not pay it the proper respect.


Curse/Blessing: Zapdos bestows "Light of the Demi-God" by Striking the trainer with a bolt of electricity; 50,000 volts to be exact.


Light of the Demi-God: Once a week, when the trainer shows excessive anger, an uncontrollable bolt of lightning will strike a random area within 75ft of the trainer. They gain access to the move "Thunderbolt".


---------------------------------------


Moltres-

Spoiler:


Personality: Moltres is seen as both a benefactor and a destroyer. When it is in balance with its siblings, its warmth dispels rain and cold, and its cleansing flames revitalize the soil in portent of the onset of spring. When the balance is disrupted, droughts and heat waves bake the earth in its wake, and wildfires erupt from its wings to burn the land to ash. Moltres is known to be incredibly hot-blooded and quick to anger, yet in spite of this fearsome temperament, it often mediates disputes between its siblings, Articuno and Zapdos. Due to this, Moltres is seen as a sign of peace.


Curse/Blessing: In order to deliver "Infernal Magnum”, Moltres wraps the trainer is a thick vortex of fire; third degree burns might be inevitable.


Infernal Magnum: Once a week, the trainer that uses this move has a 25% chance to charge the ground around it with electrical energy due to partial magnetic properties. Pokemon within the 15 ft. radius gain ‘Magnet Rise’ until the effect wears off. If they leave the area of effect, they lost the ability. All pokemon caught within the blast will take damage equal to twice the trainer’s special attack and has a 15% chance to burn the pokemon, even if the pokemon cannot be burned (such as Water, Ice and Fire types).


-------------------------------------------


Lugia-

Spoiler:

Personality: Lugia seems to be an overall extremely noble creature. Lugia is depicted as a saviour, while also acting as an overall wise and, presumably, ancient being. Further studies have also shown the species to be extremely good parents. While this could simply be due to the necessity of all young reaching adulthood to help aide the small, possibly minute, Lugia population that may be present in the world's oceans, it is probably far more likely that the species merely possesses an extremely strong parental instinct.


Curse/Blessing: Lugia bestows “The boon of the seas” by encasing the trainer in a whirlwind of Damp, ocean air.


Boon of the Seas: Once a week, the trainer can unleash a blast of cold, ocean air in a 20ft radius that will send any living creature caught in the blast flying backwards. If they hit anything when sent backwards, they take 10 damage and are momentarily stunned.


--------------------------------------------


Ho Oh-

Spoiler:


Personality: Ho-Oh has long been considered the chief deity of the Johto region. Considered a sacred and mythical creature with powers over life itself, it has been called the Bird of Heaven, The Life Binder, The Phoenix King, The Guardian of the Sky, The Sacred Flame, and many others. It has been said that those who have seen Ho-Oh are destined for greatness, and its feathers are said to bring good luck.


Curse/Blessing: Ho-Oh engulfs the trainer in a bath of Holy Fire ‘Reborning’ it into a trainer with the blessing “Flames of Undying”.


Flames of Undying: Once a month, the blessed one can resurrect a trainer or pokemon that had passed within the past 30 days. If it’s a pokemon, they are brought back to life at the level they passed at. If it’s a trainer, they are brought back at full health, but with full memory of death.


--------------------------------------------------


Entei-


Avatar Appearance:


Personality: Entei is considered the father of fire. He has a protective instinct, and know when and when not to run. If he trusts you, make sure he doesn’t regret it, or you’ll burn for it. He is quite serious and is fairly wise.


Curse/Blessing: He bestows “Flames of Kin” through a gentle kiss on the forehead. A rise in body temperature is natural when a trainer has this blessing.


Flames of Kin: Once a day, whatever living creature the trainer hits, has an 85% chance of being burned. However, there is a 14% chance that The trainer will accidentally burn themselves, and then theres the 1% chance to Spontaneously combust. ...Whoo!


--------------------------------------------------


Raikou-


Spoiler:


Personality: Loud like thunder and many a time rude, Raikou is not afraid to speak her mind. She’s very serious, and is always trying to tell others they’re wrong, even if they’re really right. Hates taking no for an answer, and hates humans.


Curse/Blessing: Raikou bestows her blessing, “Wrath of the Dancing Lights” by shocking the trainer with a handful of static electricity.


Wrath of the Dancing Lights: Once a week, the trainer can create up to 5 balls of lightning that dance around the battlefield, up to a maximum of 50ft of the trainer. These lights have a 40% chance to paralyze any living creature that comes within 10 feet of them.


------------------------------------------------


Suicune-


Avatar Appearance:




Personality: One of the most shy avatars there is. Suicune is very reserved, as well as quite passive. She is constantly swayed between the opinions of her sibling; Raikou and Entei. She will not give her blessing unless she feels it’s the right thing to do; Either you deserve it or not. She doesn’t believe in “I’ll give this to you, but don’t make me regret it.” In the end, she is a fierce fighter who wishes to ‘purify’ the battlefield.


Curse/Blessing: The blessing, “Purity”, is bestowed when Suicune traces a heart onto the trainers forehead. They may get the feeling as if they were drowning, but that will pass.


Purity: Purity is a passive blessing. All water that the trainer should drink is instantly purified. Should the water be given to somebody, it will lose it’s purity.


-----------------------------------------------

Celebi- 

Spoiler:


Personality: Celebi is a very playful Pokémon, as it is often seen playing around with many pokemon of the forest. Celebi is also very helpful and spirited, and will come to aid those who prove to it that they can be called a 'Friend of the Forest'. Many legends say that Celebi exists in every moment of time. Who's to say she doesn't?


Curse/Blessing: Celebi bestows 'Friend of the forest' by simply tapping who it chooses on the forehead. It's usually followed by Celebi laughing. This gifts the chosen one a tune to play on any instrument.

Friend of the Forest: Once a week, if the trainer plays the gifted tune on any instrument, or even whistles it, they can call upon Celebi to purify a pokemon of it's darkened heart. Friend of the forest also has a passive ability; It allows the trainer to understand what a pokemon says as if it was speaking common.

-----------------------------------------------


Regirock-

Spoiler:


Personality: Regirock is very successful in any position dealing with the public as he has a diplomatic and tactful manner and possesses a charming, easy-going nature which puts people at ease. Generally speaking, he has few problems with his health; however, there is a weakness affecting the fluid functions of the body. While he is honest and responsible, one weakness that is paramount in his life is your lack of self-confidence and initiative, which causes him to put things off and avoid facing issues.


Curse/Blessing: Regirock bestows 'Groundshaper' by entombing the trainer in stone, then infusing their body with said stone. A plus side to this (or a downside, depending on how you look at it) is that the trainers body will uncontrollably swap between being flash and stone. (The entire body cannot be stone all at once).



Groundshaper: Groundshaper allows the Ascended to alter the terrain within a 10 ft radius. Ex: they can turn a small part of a swamp to a plains, a plains to mountainous area, and a mountainous to a swamp. After 3 minutes, the terrain will revert back to original state.


----------------------------------------------


Regice-

Spoiler:


Personality: Success to Regice is a foregone conclusion, for she cannot conceive any reason for not reaching all her goals, as she has self-sufficiency, supreme confidence, boundless energy, and enthusiasm. However, others may see her as rather shrewd and calculating. As long as she has a sense of freedom from monotony and drudgery, and can see progress being made, she feels buoyant and optimistic. However, obstacles and frustration give rise to feelings of impatience, intolerance, and depression.


Curse/Blessing: 'Freezing Point' gets bestowed by the trainer being encased in ice, and it melting into their body.  


Freezing Point: freezes a single target for up to 5 min, or until the Ascended says otherwise. at first this ability is hard to control, but with practice, one can learn to only freeze parts of their target, instead of in entirety. This ability makes the trainer more susceptible to fire type attacks. 

-----------------------------------------------


Registeel-

Spoiler:


Personality: Registeel realizes perfectly well what is expected of him, he is unable to find the right words, and hence he ends up saying something inappropriate in a candid way. He prefers to be alone with his own thoughts, rather than in the company of others. His friendships and personal associations are rather restricted, being limited to those of a similar nature who can understand and accept his rather straightforward yet reserved manner. Registeel is steadfast and loyal, and does not allow gossip or anything belittling to be said against those whom him accept in friendship. He tends to express his deeper thoughts and feelings best through writing.


Curse/Blessing: Registeel bestows 'Light Metal' upon the ascended by coating the trainer in a thin layer of metal. The coating melds into their skin, and somehow makes them lighter. Their movement speed is increased, and moves that use weight (grass knot, stomp, etc) do not affect them.


----------------------------------------------


Latios-

Spoiler:


Personality: Latios has a very strong sense of responsibility in business and material affairs, and the practicality and determination to make a success of anything he undertakes. His ability to organize and direct the efforts of others enables him to excel in any managerial position because he has the ability to grasp the concept of a goal complete with an understanding of the steps to be taken. Latios is able to retain facts, to grasp new information to his existing store of knowledge. For these reasons others who may not have the same quickness of mind classify him as a "know it all" and, although he may be highly respected, this characteristic is unlikely to endear him to his associates. Latios has a very responsible nature, is capable and mature, and is always willing to assume a position as a pillar of the community.


Curse/Blessing: 'Sight Sharing' can only be given by Latios AND latias at the same time. There must be two trainers able to receive the blessing, or it will fail. Latias keeps one trainer on land, while Latios takes the other under water and uses Sight Sharing. When the trainer on land can see what the trainer in catwer can see, the blessing has been bestowed.




Sight Sharing:  One gains it through Latias and the other through Latios. The two of you are considered Link Partners. Whenever you wish, you may share your senses with your Link Partner or attempt to use their senses as long as both you and your Link Partner give mental consent and are conscious. You and your Link Partner never hit each other with Area of Effect Moves unless you want to.

-----------------------------------------------


Latias-

Spoiler:


Personality: Latias is independent, resourceful, practical, and patient. Although she is not naturally spontaneous in musical or artistic expression, she was able to develop technical proficiency along these lines. Latias is quite fussy about details and seeks perfection in whatever she undertakes. Being somewhat wilful and skeptical, she learns best through her own experiences and seek proof though facts. Latias works best alone, making her own decisions, and learning from her own experiences. Despite her loyalty to friends, her communication at times is stilted and frank.


Curse/Blessing: 'Sight Sharing' can only be given by Latios AND latias at the same time. There must be two trainers able to receive the blessing, or it will fail. Latias keeps one trainer on land, while Latios takes the other under water and uses Sight Sharing. When the trainer on land can see what the trainer in catwer can see, the blessing has been bestowed.



Sight Sharing:  One gains it through Latias and the other through Latios. The two of you are considered Link Partners. Whenever you wish, you may share your senses with your Link Partner or attempt to use their senses as long as both you and your Link Partner give mental consent and are conscious. You and your Link Partner never hit each other with Area of Effect Moves unless you want to.


----------------------------------------------


Kyogre-

Spoiler:


Personality: Kyogre has a clever, deep mind and the talent to excel in highly inspirational lines of endeavor as a dramatist, musician, writer, or artist. She's lifted by beauty in all forms and is the most creative when inspired. Kyogre's expressive, affectionate nature responds quickly through her feelings, but she has to guard against being possessive and jealous. Her delight in mystery and her sensitivity to things she not understand have sometimes drawn her into occult studies or religions. Unfortunately, it is difficult for Kyogre to retain emotional stability, for she can easily swing into moods of depression and self-pity. Her quick temper can flare up suddenly and be over as suddenly, leaving her very sorry for any suffering she has caused.


Curse/Blessing: Kyogre drags the trainer deep underwater, then brings then to the surface once they fall unconscious in order to bestow 'Seamaster' The water leaves their lungs, leaving the ascended looking like they're always soaked, even when they're dry. The only way to tellif they're dry of not if to feel their skin. Their blood is replaced with water.


Seamaster: For the next three minutes, foes within 6 meters of you do not gain the benefits of Rain Dance. Their Water Type Moves do not deal extra damage, Hurricane and Thunder retain their usual Accuracy, Abilities based on Rainy Weather do not activate, and Moves such as Weather Ball do not gain added benefit. All detrimental effects of Rain Dance still apply.


-----------------------------------------------


Groudon- 

Spoiler:


Personality: Groudon is a diligent and persevering worker who enjoys a routine occupation where he can do a job well and finish what he starts. He likes to work at his own speed, without pressure, as he prefers to take his time to work step by step in his own way. Also, he does not appreciate people enforcing new methods or ideas onto him, as he likes to examine all the details before making changes. It is difficult for Groudon to be spontaneous and affectionate with those close to him, as suitable words and actions do not come to mind quickly. In association his tendency to state his mind simply and clearly, without diplomacy or finesse, can lead to awkwardness or embarrassment.


Curse/Blessing: Groudon throws the trainer into a volcano, then pulls them out in order to bestow 'Landmaster'. The lava coating drips away, leaving the ascended looking like they're cracked porcelain. Their blood is replaces with lava.


Landmaster: For the next three rounds, foes within 6 meters of you do not gain the benefits of Sunny Day. Their Fire Type Moves do not deal extra damage, Solar Beam retains the default charge time, Abilities based on Sunny Weather do not activate, and Moves such as Synthesis do not gain added benefit. All detrimental effects of Sunny Day still apply.


---------------------------------------------


Rayquaza-

Spoiler:


Personality: Rayquaza has a certain amount of practicality to his thinking; but there is also a tendency to scatter his efforts for, although he wants system and order and stability in life, he is too apt to be distracted from the job he's doing and to become involved in spontaneous interests. He is good-natured, has a good sense of humor, and is fairly easy-going, making friends with those who enjoy a good time. Since his feelings are strong and he tends to be enthusiastic and boisterous, Raquaza burns energies quickly and indulges in quick-energy foods, sweets, and starches. He has a heart of gold and is always ready to give generously.


Curse/Blessing: in order to bestow his blessing, "Dragon's Ascent", Rayquaza will launch the unsuspecting Trainer into the O-Zone. If they can learn to fly before they ht the ground, he will give them his blessing.

Dragon's Ascent: Allows the trainer to take on the aspects of Mega-Rayquaza, however it burns them out. Leaving them exhausted for several days at a time.


-----------------------------------------------


Jirachi-

Spoiler:


Personality: Jirachi is positive and decisive and can be outspoken in the expression of her opinions, but she lacks the self-confidence needed to follow through with her ideas and plans. Her ideas can be very original and inventive. She enjoys being with people in a social environment. Jirachi's pleasant manner attracts people to her with their problems and she is capable of offering practical advice, though she would probably not follow such advice herself. Jirachi frequently chooses the path of least resistance to avoid her responsibilities and procrastination is her downfall.


Curse/Blessing: Jirachi bestows "Restoration" by drawing a line on their forehead, then forces it to part open until the trainer's third eyes opens. It is incredibly painful, and forces the trainer to sleep for 24 hours.

Restoration: The can choose to enter a hibernation like state for 6 months to regenerate to maximum healthiness. This includes diseases, missing limbs, and other health conditions. However, their third eye opens for this time period, rendering them in a sleep paralysis like state. The are able to see, hear, and comprehend everything that happens around them, but they are completely unable to respond in any way to it.


---------------------------------------------


Deoxys-

Spoiler:


Personality: Deoxys has the desire to understand and help others with their problems but, at the same time, he can become too involved and worrying as the result. He tends to avoid issues, however, and put off until tomorrow decisions that should be made today. For that reason, Deoxys would find difficulty in achieving success in positions requiring aggressiveness and quick decisions. His inclination is to pursue a line of work where he carry some level of responsibility and diplomacy is required in contact with people. 


Curse/Blessing: He leaves the headpiece somewhere in the world for an unlucky trainer to find. "Attribute Change" is bestowed by donning the headpiece of Deoxys. One placed upon the head, it cannot be removed, and it cannot be controlled. 

Attribute Change: The headpiece detects the wearer's emotion and changes attributes based upon what it feels. Aggressiveness and anger could mean Attack from, while adrenaline rushes can put you into speed form. It very rarely decides alongside the wearer.


---------------------------------------------


Uxie-

Spoiler:


Personality: When Uxie has the opportunity to pursue his own goals and interests free from interference, he can feel very agreeable and express a buoyant optimism. On the other hand, he can be impulsive and forceful when opposed, and act without due forethought and discretion. When annoyed or offended, he can be very candid and sarcastic in his speech. Hence Uxie have many bitter experiences and generally rather unsettled conditions in his life, with little progress and financial accumulation. Many disruptions in friendship and association have thus resulted. Verbal expression is difficult for him, and he can be forthright in situations requiring delicacy, even though it is not his intention to be.


Curse/Blessing: Uxie, Mesprit, and Azelf mainly target children under the age of 12, however they will bestow the 'Red Chain" to teenagers, but very very rarely; Adults. They will appear as triplets and lure away lonely children. Once alone, they give the child a red chain link. When held, the rest of the chain appears and bonds with the soul of the child. The blessing will grow and live on as the child grows up.

Red Chain: The Red Chain allows the Ascended to coerce a Legendary pokemon or an Avatar into assisting them. The first use, it's 100% success, but it goes down considerably if used on the same Avatar/Legendary pokemon more than once.


-----------------------------------------------


Mesprit-

Spoiler:


Personality: Mesprit will do her utmost to help others in need, despite inconvenience or even hardship to herself. She is affectionate, and responds quickly to appreciation. An imaginative, impressionable pokemon, she could excel in the theater as a dramatist or comedienne, and the enjoyment and appreciation of her audience would be her greatest inspiration. Fine as Mesprit's nature is at times, the power of her feelings are difficult to control as they unleash themselves through outbursts of temper. 


Curse/Blessing: Uxie, Mesprit, and Azelf mainly target children under the age of 12, however they will bestow the 'Red Chain" to teenagers, but very very rarely; Adults. They will appear as triplets and lure away lonely children. Once alone, they give the child a red chain link. When held, the rest of the chain appears and bonds with the soul of the child. The blessing will grow and live on as the child grows up.

Red Chain: The Red Chain allows the Ascended to coerce a Legendary pokemon or an Avatar into assisting them. The first use, it's 100% success, but it goes down considerably if used on the same Avatar/Legendary pokemon more than once.


----------------------------------------------


Azelf-

Spoiler:


Personality: Azelf can work intently at whatever is new and holds her interest at the moment, but her interest wanes quickly when drudgery and monotony set in. Obstacles to her progress or restrictions on her freedom to act create a sense of frustration which may cause her to feel resentful and even rebellious. She can then become intolerant of others, and caustic and belittling in her expression, thereby imposing stress on her personal relationships. Although Azelf has a clever, quick, capable mind, her progress in life is restricted by instability in her affairs and misunderstandings with people. Her impulsive nature can lead to actions which she later regrets taking, or to accidents. Relaxation is elusive, and depletion due to nervous tension can develop to the point where she becomes subject to moods of depression and morbid thoughts.


Curse/Blessing: Uxie, Mesprit, and Azelf mainly target children under the age of 12, however they will bestow the 'Red Chain" to teenagers, but very very rarely; Adults. They will appear as triplets and lure away lonely children. Once alone, they give the child a red chain link. When held, the rest of the chain appears and bonds with the soul of the child. The blessing will grow and live on as the child grows up.

Red Chain: The Red Chain allows the Ascended to coerce a Legendary pokemon or an Avatar into assisting them. The first use, it's 100% success, but it goes down considerably if used on the same Avatar/Legendary pokemon more than once. 


-----------------------------------------------


Last edited by Maxwell on 4/13/2020, 2:00 am; edited 3 times in total
Maxwell
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Pokemon: BtTG Index -The Blessed and the Damned (Legendary Avatars) Empty Re: Pokemon: BtTG Index -The Blessed and the Damned (Legendary Avatars)

Post by Maxwell 7/25/2019, 6:16 pm

Palkia-

Spoiler:


Personality: Palkia can be a spontaneous, expressive, and talkative person. Generally he is good-natured, though at times he can be rather blunt and sarcastic. He likes to do things on the spur of the moment without planning or prior arrangements. His spirits are buoyed up greatly by encouragement and appreciation. There is a tendency to be scattering in his efforts and he prefers to avoid menial jobs of a routine and repetitive nature. 


Curse/Blessing: The hopeful must first reach Celestic Town in the Region of Sinnoh for the semi-annual Solstice Festival.  Palkia comes every June 21st to PERSONALLY choose a vessel to receive Quantum Leap.  If a person seeks the legendary, they might not be the ones chosen, even if they beg and plead for the gift.  Palkia goes back into his realm the morning of the 22nd, at 6 AM.  As a bonus, these chosen ones are not to be judged by 'Arceus favorites.'

Quantum Leap: Allows the Ascended to bend reality in order to move themselves and/or times to different locations. (example: if you are in a burning building with a chest of treasure. you can choose to move the chest to a separate location, then move yourself, or you can only move yourself) The ascended is only able to move themselves and anything immediately attached to them (clothing). Anything held onto gets left behind. (the can move an item, then move themselves)


---------------------------------------------


Dialga-

Spoiler:


Personality: While she is creative, inventive, and ingenious in practical matters, and always ready to initiate and promote new undertakings, Dialga often experiences difficulty in bringing her undertakings to a successful conclusion because of her own changing interests or changing circumstances. She becomes intensely involved with everything she plans to do, but the stress arising from frustrating obstacles or misunderstandings with others could prompt her to be intolerant and sarcastic in her expression, with breakdowns in congenial relations with family and friends a possible end result. 


Curse/Blessing: The hopeful must first reach Celestic Town in the Region of Sinnoh for the semi-annual Solstice Festival.  Dialga comes every December 21st to PERSONALLY choose a vessel to receive Time Defy.  If a person seeks the legendary, they might not be the ones chosen, even if they beg and plead for the gift.  Dialga goes back into her realm the morning of the 22nd, at 6 AM.  As a bonus, these chosen ones are not to be judged by 'Arceus favorites.'

Time Defy: Allows the Ascended to manipulate the passage of time in their favor.  Accelerating or Decelerating the speed of time to force events to occur around the user can help them reach goals, destinations or accomplish tasks to their liking.  They may also affect one other thing or person, such as the blooming of a flower or mending of a tool.  Defiance is stubborn, however, and it cannot be altered again.  The user cannot rewind time to change what they did, only move it forward or stop it.

-------------------------------------------


Heatran-

Spoiler:


Personality: Heatran is rather studious, mentally challenging each new idea before accepting it. Because he learned so quickly, he has little patience with those whose mental processes are somewhat slower, and he could become supercilious or somewhat "know it all" in his attitude. This characteristic makes him rather unpopular with his associates. Although he is very knowledgeable and intelligent, he often finds spontaneous verbal expression difficult. He craves friendship, understanding, love, and affection but his reserved manner appears forbidding to others. Heatran can give expression to his personal thoughts and feelings most fluently through the written word. He has a sensitive nature; sensitive to his environment and particularly sensitive to how his deeper and more serious interests are regarded by others. His feelings are very easily hurt and to protect himself, he withdraws within the realms of his own private thoughts and shuts out the rest of the world. Moods, which are his worst enemy, result. His sensitivity and lack of verbal expression frustrate and limit the satisfaction in life to be gained from his responsible and capable nature.


Curse/Blessing: The hopeful must find Heatran, but this proves difficult, as he moves between several known Volcanic chains.  If one can locate Heatran and be brave/strong enough to stay with him for an entire 24 hours, he will bond with that person.

Magma Stone: A ball of malformed molten magma that is contained in a special insulated container is given the Ascended.  The ball can only be handled by the blessed, and used to melt, weld, and set things on fire.  If it is out of the container for too long, it will cool and become stone.  If they manage to find Heatran again, he can give them a new stone, but each time, he will become less trusting of the user.  If they take care of the stone and keep it with them until death, the stone will remain as is and be entrusted to another member of the family.  This heirloom can now be passed down genetically, as Heatran will not forget the original owner.

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Regigigas-

Spoiler:


Personality: Regigigas does everything with an intensity to the point of fervour, and either he feels tremendous elation or he's in the depths of despair. People often disappoint him because he is idealistic and are apt to place those whom he admires on a pedestal. Then he becomes disillusioned when they fall short of his expectations. He is quick mentally and likes to see things moving at an accelerated pace. Patience is not one of his virtues; he wants to move when the impulse strikes him. While such spontaneity is fine at times, he must take account of conditions and employ careful analysis so as to avoid disastrous results such as accidents due to hasty actions. Most things he does, he does well, but as soon as the task, hobby, or job becomes familiar or routine, he gets bored and craves a change. Travel and new horizons ever intrigue him, but his hunger for greener fields is insatiable, and so Regigigas does not experience contentment and peace of mind. The intensity and consequent outbursts leave hurt feelings in their wake, usually involving those closest to him.


Curse/Blessing:

Animate: The Ascended can willingly manipulate various materials such as steel, stone, or ice to create little golems.  These golems can do whatever the generator tells them to do.  If they lose health, or are damaged, they cannot be repaired or regenerate.  If they are destroyed, the same one cannot be recreated.  The material used depends on the golem's type, and they can only use one move per that type.  Golems cannot be dual types.  Golems will also be fragile or durable depending on what it is made of, and the environment can impact the golem's progress (water might sink it, or make it float).


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Giratina-

Spoiler:


Personality: Giratina has a desire for peace and harmony that causes him to withdraw from situations where there is friction and acrimony. He is quite reserved and inclined to feel sensitive and self-conscious, even though he strives to appear poised and confident. Being rather secretive in many ways, and not liking people to pry into his affairs restrict opportunities for friendship; not until he feels he can trust others does he open up to them. The desire to help others and the generous side of Giratina's nature attract those who take advantage of him. While he lacks verbal expression and spontaneity, he has a natural literary ability and writing comes easily to him. He also has a deep appreciation of nature and all the finer things in life. If he sacrifices too much for material ambition, there may result a lack of harmony and balance in his personal life.


Curse/Blessing: To bestow 'Banish', Giratina pulls who it believes is worthy into the Distortion World. He restrains them of all movement and borderline tortures the chosen, before forcefully injecting them with the blessing via it's tendrils.

Banish: Remove a single person, pokemon, or Avatar within 15ft from the dimension from 5 minutes. The Target experiences no loss of time. They reappear in the same spot that they disappeared from, or in the nearest unoccupied space.


---------------------------------------------


Cresselia-

Spoiler:


Personality: When she has the opportunity to pursue her own goals and interests free from interference, she feels very agreeable and expresses a buoyant optimism. On the other hand, she can be impulsive and forceful when opposed, and acts without due forethought and discretion. Hence she has many bitter experiences and generally rather unsettled conditions in her life, with little progress and financial accumulation. Cresselia cannot tolerate any domination by others, or circumstances that restrict her freedom and independence. She is inclined to make changes abruptly in her life as an escape from such conditions. When annoyed or offended, she can be very candid and sarcastic in her speech. Many disruptions in friendship and association have thus resulted. Verbal expression is difficult for her, and she can be forthright in situations requiring delicacy, even though it is not her intention to be.


Curse/Blessing:

Dream Augury, Lunar Dance: [Dream Augury] You fall into a deep sleep and dream a dream that portends of things to come. If this Blessing is gained through Cresselia, you learn hints of a favorable situation that will arise soon. If this Blessing is gained through Darkrai, you learn hints of a dangerous or mournful situation that will arise soon. [Lunar Dance] The Ascended Immediately faints, temporarily sacrificing their life force to restore a person or pokemon to perfect health.


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Phione-

Spoiler:


Personality: Phione's insistence on becoming involved in the affairs of others can cause them to regard her as interfering, even though she is only trying to help. A weakness lies in the fact that she is deeply affected through her feeling for others and could suffer through worry and disturbed thoughts over matters that she can do nothing about. 


Curse/Blessing:


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Manaphy-

Spoiler:


Personality: Procrastination is Manaphy's worst enemy, and she finds herself lacking the ambition to make her dreams a reality. People are inclined to take advantage of her sympathetic, tractable nature. She naturally attracts people with problems who seek her understanding and advice. Manaphy can give good advice although it is unlikely that she would follow it herself. She would be most successful in situations where she can use her skills in diplomacy in handling people, but where she is not under pressure or required to carry responsibility and make decisions. It is difficult for her to be individual and make her own decisions, for she lacks self-confidence. 


Curse/Blessing:


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Darkrai-

Spoiler:


Personality: Darkrai is has a very individual, reserved, serious nature. He sticks stubbornly to his ideas or decisions, in spite of any appeals or advice; he is not willing to accept a compromise. He prefers to be alone with his own thoughts, rather than in the company of others. When he is required to express himself in personal matters requiring finesse and diplomacy, he feels awkward and embarrassed. Although he realizes perfectly well what is expected of him, he is unable to find the right words, and hence he ends up saying something inappropriate in a candid way. His friendships and personal associations are rather restricted, being limited to those of a similar nature who can understand and accept his rather straightforward yet reserved manner. He is steadfast and loyal, and does not allow gossip or anything belittling to be said against those whom he accepts in friendship. He finds satisfaction in being outdoors or in getting out into nature, or in dealing with the products of the earth. 


Curse/Blessing:

Dream Augury, Dark Void: [Dream Augury] You fall into a deep sleep and dream a dream that portends of things to come. If this Blessing is gained through Cresselia, you learn hints of a favorable situation that will arise soon. If this Blessing is gained through Darkrai, you learn hints of a dangerous or mournful situation that will arise soon. 


-------------------------------------------


Shaymin-

Spoiler:


Personality: She desires to work on her own or at least where she is making her own decisions. She enjoy working with her hands and can be resourceful and inventive along practical lines. Being much focused on her pursuits, at times she overlooks the personal considerations and attentions that create understanding and companionship with others. This name causes her to suffer with self-consciousness in new situations and an inability to be diplomatic when situations warrant. She is loyal in friendships and express candidly. She enjoys outdoors activities with a few close friends.


Curse/Blessing:


-------------------------------------------


Rotom-

Appearance:

Personality: Rotom is a very sneaky pokemon. He loves playing pranks, although they sometimes end in the favor of the trainer he's trying to prank. He loves to stow away in electronics, and playfully harass people. He normally doesn't mean any harm when he appears, and will become very sincere and apologetic if he messes up. Will fritz if left in the rain, or in a coffee machine unattended.


Curse/Blessing: Rotom bestows "Technomancy" onto a trainer by successfully stowing away in their minds. When he leaves their mind, he leaves behind a harmless current.

Technomancy: Once a week, the trainer can activate "Technomancy". They are then able to operate machine/electronic device, solve any problem, or repair anything that's broken without any faults. The downside to having this ability, is that the trainer becomes highty sensitive to caffeine, and cannot be out in the rain for more then 20 minutes. 


-------------------------------------------


Arceus-

Spoiler:

Personality: He is quite fussy about details and seeks perfection in whatever he undertakes. He is not inclined to merge his opinions and viewpoints with others, to accept compromise, or to work in a subservient position against his will. His expression is invariably quite direct and candid, and lacks the moderating tone of tact, diplomacy, and friendliness. Others find it difficult to accept his domineering and, at times, argumentative manner. In his close associations and family life, there is little demonstration of sentiment, appreciation, sympathy, or encouragement. Everyone perceives this Avatar differently, depending on personality, and desire. 


Curse/Blessing: No one knows what Arceus's blessing is, for no human was ever able to survive the bestowing.


----------------------------------------


Victini-

Spoiler:


Personality: Victini's desire for peace and harmony causes him to withdraw from situations where there is friction and acrimony. He is quite reserved and inclined to feel sensitive and self-conscious, even though he strives to appear poised and confident. Being rather secretive in many ways, and not liking people to pry into his affairs restrict opportunities for friendship; not until he feels he can trust others do you open up to them. The desire to help others and the generous side of his nature attracts those who take advantage of him. 


Curse/Blessing:


--------------------------------------


Cobalion-

Spoiler:


Personality: At times he can be extremely happy, expressive, full of fun, and good-natured; yet at other times Cobalion finds congenial association impossible, being controlled by self-pity, moods, and depression. If he could express only the constructive qualities and restrain the negative qualities of his nature, he would always be good company. These contrasting qualities make it difficult for people to understand him and can lead to friction in his personal life. He is deep, philosophical, and refined, but his extremely sensitive nature causes him to become depressed over any real or imagined slight. He feels and senses much more than he can fully understand, and could become psychic if he delved into the occult. The problem then would be controllable thoughts, feelings, and reactions. He finds it difficult to be patient, practical, and systematic, preferring to act impulsively as the spirit moves him. 


Curse/Blessing:


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Terrakion-

Spoiler:


Personality: His ability to organize and direct the efforts of others enables him to excel in any managerial position because he has the ability to grasp the concept of a goal complete with an understanding of the steps to be taken. He has allowed himself to develop depth and breadth of mind. He is able to retain facts, to grasp new information to his existing store of knowledge. He never seems to be out of his depth of understanding. 


Curse/Blessing:


-----------------------------------------


Virision-

Spoiler:


Personality: Virison holds much frustration, nervous tension, and personal unhappiness because she is not able to realize her ambitions and ideals. She desires her life to be orderly and systematized and she keeps her surroundings neat and tidy, but others often see her as fussy over little things. She is a patient person and she will work hard one step at a time to accomplish her endeavours. She tends to be thorough in building a solid foundation of fact and logic, but is not inclined to pursue inspirational or creative expression as in music or the arts. As Virison has modest ambitions, she is content to live from day to day and to save for her future. She appreciates a settled home environment that permits her to show her love for friends and family through what she does for them rather than having to express her feelings in words. Friction in association could result if she is critical of those who do not live up to her regards for system and detail.


Curse/Blessing:


---------------------------------------


Tornadus-

Spoiler:


Personality: Being methodical, Tornadus works best where she has the time to do a good job, although she can be too fussy at times finding it difficult to react spontaneously to new ideas from others. She rebels at being rushed or put under pressure. That is when she can become somewhat inflexible. 


Curse/Blessing:


------------------------------------------


Thundurus-

Spoiler:


Personality: Creating an impression of affluence and prestige is important to him. He can be generous and willing to share what he has with others. His empathy for the problems of others in social or economic issues, could bring satisfaction from work of a humanitarian nature. He finds it easy to converse with all types of people. 


Curse/Blessing:


------------------------------------------


Landorus-

Spoiler:


Personality: He has depth of mind and the ability to concentrate and to follow a line of thought to a logical conclusion. His love of challenging the concepts of others invariably leads him to create his own ideas and to pioneer new lines of thought. Landorus's strong characteristic of individuality qualifies him as a leader. He must be independent and he does not brook interference in any way. Although he does not tolerate interference in his own affairs, this characteristic does not prevent him from interfering in the affairs of others. He is usually either telling or showing someone how to do something properly. Although he is good-natured and never intends offence, still his blunt, direct, and candid manner of expression strains friendships; his honesty and sincerity earn respect from others. He has to be his own boss as it is most difficult for him to submit to direction from others.


Curse/Blessing:


--------------------------------------


Reshiram-

Spoiler:

Personality: She can work intently at whatever is new and holds her interest at the moment, but her interest wanes quickly when drudgery and monotony set in. Obstacles to her progress or restrictions on her freedom to act create a sense of frustration which may cause her to feel resentful and even rebellious. She can then become intolerant of others, and caustic and belittling in her expression, thereby imposing stress on her personal relationships. Although she has a clever, quick, capable mind, her progresses in life is restricted by instability in her affairs and misunderstandings with people. Her impulsive nature can lead to actions which she later regrets taking, or to accidents. 


Curse/Blessing: Reshiram gives both a curse AND a blessing. Reshiram flies at heated speeds to bestow 'Porcelain Fire' upon the target, burning them (and perfecting their complexion) upon use.

Porcelain Fire:  Becoming an Ascended of Reshiram grants them the ability to use fire to increase their speeds to the point where it looks like they're flying, as well the ability to detect lies. The curse side of this, is that The ascended's body becomes frail and easily breakable; they become a doll. An ascended can heal any broken pieces with fire.



-------------------------------------


Zekrom-

Spoiler:


Personality: His active, restless nature demands action and he dislikes system and monotony. As he is versatile and capable, he can do any job well, although he does not like to do menial tasks. Having considerable vision, he can be adept at formulating new, more effective ways of doing things. He can organize the work of others, though in his impatience to see the job done efficiently, he will likely step right in and do it himself. He does not find contentment in the routine tasks and responsibilities that are associated with home and family or with administrative detail in the business world, so he has to guard against frustration and even moods of depression over his personal responsibilities. 


Curse/Blessing:


-------------------------------------


Kyurem-

Spoiler:


Personality: Kyurem is a very cold and sinister pokemon. She will stop at nothing to see those she hates destroyed. Her icy, empty gaze is fairly haunting, and if she lays her eyes on you, run while you can; she may try to eat you. Her temper imitates that of below freezing temperatures, literally generating a freezing aura around her. Kyurem is very short tempered and tends to hold grudges for years.


Curse/Blessing: In order to have "Frozen Heart" bestowed, you must be eaten by Kyurem (unwillingly or willingly. Doesnt really matter), survive, and then be spit out. If you don't come out, well then it sucks to be you.


Frozen Heart: This curse gives the trainer an aura so cold, anything within 3 feet of them will frost over. Anything living creature they touch has a 45% chance of being frozen (and thawable), a 44% chance of being Frostbitten (and in need of immediate medical attention), and a 1% chance to freeze over their heart and kill them.


--------------------------------------


Keldeo-

Spoiler:


Personality: When she has the opportunity to pursue her own goals and interests free from interference, she can feel very agreeable and express a buoyant optimism. On the other hand, she can be impulsive and forceful when opposed, and act without due forethought and discretion. Hence she has many bitter experiences and generally rather unsettled conditions in her life. She cannot tolerate any domination by others, or circumstances that restrict her freedom and independence. She is inclined to make changes abruptly in your life as an escape from such conditions. When annoyed or offended, she can be very candid and sarcastic in her speech.


Curse/Blessing:


----------------------------------------


Meloetta-

Spoiler:


Personality: She has a creative ability in art, music, singing, or fancy work and an appreciation for refined surroundings. Her sociable nature expresses affection, kindness, and thoughtfulness to the extent that it is difficult for her not to be affected by others and governed by her emotions, rather than by logic and reason. As she responds to love and encouragement from others, her romantic and dreamy nature can easily lead her into love affairs. Her desire for peace at any price can result in going out of her way to avoid arguments and confrontation or hurting the feelings of others. 


Curse/Blessing:


------------------------------------------


Genesect-

Spoiler:


Personality: He can be inventive along scientific or technical lines. Although he is not naturally spontaneous in musical or artistic expression, he can develop technical proficiency along these lines. Being somewhat wilful and skeptical, he learns best through his own experiences and seek proof though facts. 


Curse/Blessing:


--------------------------------------


Xerneas-

Spoiler:


Personality: Expression comes naturally to her and she is rarely at a loss for words; in fact, she have to put forth effort at times to curb an over-active tongue. Self-confidence has made it easy for she to meet people and she is well-liked for her spontaneous, happy ways. She sincerely likes people and does not often experience loneliness; her work and home-life are likely filled with association. She enjoys music and has a fine singing voice; however, the study could be somewhat difficult because she does not find it easy to apply herself to concentrated study for long periods. In this respect, she is not altogether constructive; she creates a somewhat scattering influence which makes it difficult for her to finish what she starts. 


Curse/Blessing:


---------------------------------------


Yveltal-

Spoiler:


Personality: Yveltal assumes considerable responsibility and to prefers to work independently, without direction or interference from others because she has very definite ideas of her own. Your mind is quick to comprehend and you can be depended upon to do any job well. Because she tends to be somewhat of a perfectionist, she might insist on doing too many things herself instead of delegating jobs to others who might do less satisfactory work. She is quite direct and straight-to-the-point. Yveltal's verbal expression does not reflect her inner thoughts and feelings, and she often wonders why people react to what she says. She is far too practical and serious-minded, and its difficult for her to act with spontaneity.


Curse/Blessing:


-------------------------------------


Diancie-

Spoiler:


Personality: Diance desires to work on her own or at least where she is making her own decisions. She enjoys working with her hands and can be resourceful and inventive along practical lines. Being much focused on her pursuits, at times Diancie overlooks the personal considerations and attentions that create understanding and companionship with others.  She tends to suffer with self-consciousness in new situations and an inability to be diplomatic when situations warrant. She is loyal in friendships and express candidly. 


Curse/Blessing:

--------------------------------

Hoopa-

Spoiler:


Personality: She will do her utmost to help others in need, despite inconvenience or even hardship to herself. She is affectionate, and responds quickly to appreciation. As a child she was expressive. An imaginative, impressionable person, she can excel in the theatre as a dramatist or comedienne, and the enjoyment and appreciation of her audience would be her greatest inspiration. Fine as her nature is at times, the power of her feelings is difficult to control as it unleashes itself through outbursts of temper. Her nature does not engender emotional stability; nor has she the system and order in her thinking always to finish what she starts. Scattering of efforts interferes with success in her undertakings.


Curse/Blessing:

------------------------------

Volcanion-

Spoiler:


Personality: Volcanion's feelings and emotional desires are strong and consequently he is an individual, determined, strong-willed person. his creative nature and ambition drive him to pursue success to the extent that he jeopardizes his personal well-being. There is a tendency for him to dominate others. He is too certain of himself, and he is not open to the views of others or responsive to their desires or needs. In all his work and activities, he is inclined to be rather unsystematic and disorderly. These characteristics spoil stability, progress, and accumulation, even though he may put forth intense effort. Tension and frustration exact a heavy toll on Volcanion's peace of mind and nervous system. 


Curse/Blessing:

---------------------------

Zygarde-

Spoiler:


Personality: Being analytical and naturally studious, Zygarde is interested in a factual understanding of the mysteries of life. Her methodical nature requires that she likes to finish what she starts without interruptions and also to have everything in its place and properly organized. An ability to concentrate could take her into computer programming or accountancy or any work requiring concentration and attention to detail. She takes life seriously and can be easily and deeply hurt and go into moods which can be quite extreme at times, causing much turmoil and unhappiness. Finding it difficult to join in conversation with those with whom she is not well-acquainted, she can feel quite alone and uncommunicative with new acquaintances or in a large crowd. As a result, Zygarde can be accused of being unfriendly. She desires so much to be understood, but her emotions have limited her verbal expression to such an extent that it is very difficult for her to divulge her innermost thoughts even to those closest to her. One of her greatest salvations is being out in nature, for it is there that she finds the peace and serenity she so much desires.


Curse/Blessing: 


--------------------------

Missingno-

Spoiler:


Personality: There are currently no documents of MissingNo, as no one has encountered it yet.


Curse/Blessing:

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Lunala-
Spoiler:


Personality:


Curse/Blessing: 


Song of the Moone:


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Solagaleo-
Spoiler:


Personality: 


Curse/Blessing: 


Gift of the Sunne:


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Tapu Koko-
Spoiler:


Personality: 


Totem: 


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Tapu Lele-
Spoiler:


Personality: 


Totem: 

--------------------------------------------------------------------

Tapu Fini-
Spoiler:


Personality: 


Totem:


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Tapu Bulu-
Spoiler:


Personality: 


Totem: 


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Zeroroara-
Spoiler:


Personality: 


Blessing: 

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Magearna-
Spoiler:


Personality: 


Blessing:

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Marshadow-
Spoiler:

Personality:

Blessing:
Maxwell
Maxwell
Princess Admin
Princess Admin

Posts : 4170
Reputation : 4
Join date : 2011-02-03
Age : 29
Location : The Grand Line

Character sheet
Pokemon RP:

http://Pointsettia.deviantart.com/

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