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Post by Zazul 5/19/2011, 11:44 pm

Greetings, Organic filth. You have just successfully hacked into the Execution Empire's main database. I, as you may have already guessed, am Zazul, Commander of the Organic Eradication Forces. As we speak, you are being back traced and a squad of highly-programmed combat Splicers are being sent to your location to terminate your computer and most likely you. However, all your efforts will not be unrewarded. Since you are about to die there soon, I will grant you access to our database on all of the races, armies, and heroes that we have encountered. Now, sit back, and relax as you finally put some useful knowledge into that overcooked meat pie that you call a brain.

Races: Ah....my least favorite subject....

Celestio-Sapians: An ancient and powerful race that dates back as far as the War of The Titans, where the gods we know of now (Deshdae, Nemesis, Zeus, Raemnamesh, Daitengu, etc.) battled against a group of deities known as the Cataclysm Seeds. The Celestio-Sapians are said to be children of Deshdae and a mortal bride. However, only two beings (Spirit and Hades) are confirmed biological offspring of said god. Usually possessing high arcane capabilities and a natural control on gravity flow through arrows called "Vectors", to attack a Celestio-Sapian head-on would be most unwise. However, they are a peaceful race that usually prefer to keep out of most wars and solve problems through negotiations. However, they hold a very formidable military regime and will not be pushed to extinction without a fight. Even though most Celestio-Sapians take pride in pure breeding, many are known to mate with and have families with creatures of other species, which lead to powerful hybrids. These hybrids, however, are usually looked at with complete contempt and disrespect by purebreds simply for existing.

Keshin: Literal gods of madness, the Keshin have existed since the beginning of time. Originally gods who spread joy, they were corrupted when their leader, Abyssion the Righteous, turned on the gods for not agreeing with his belief that mortals should live for themselves and not for each other. While the Keshin that are present today are beings of many different races, there are a few "Trueborn" Keshin that exist. However, they are very few and choose to remain in the safety of the Keshin prison dimension turned homeworld, Nifelheim. The Keshin are infamous for radiating madness energy that will drive any being insane if exposed for too long to it. The stronger the aura, the stronger the Keshin, which means stronger Keshin will make a person fighting them go insane more quickly. The Keshin are usually identified by wearing all red and having either horns, multiple eyes, tattoos, or all of the above. More eyes means more strength. The Keshin are still worshiped by deranged people who follow the "Cult of Madness" lead by the Seven Cardinal Priests, each representing a different Cardinal Sin. The Keshin themselves are lead by a group of elite Keshin that act as Abyssion's personal task force known as the Nine Shades of Madness. Each represents a different form of madness (Schizophrenia, Megalomania, Kleptomania, Nymphomania, Obsession, Mania, Dementia, Phobia, and Paranoia). The Keshin's true goal is unknown, but it is believed that they want not conquest, but complete universal annihilation through the spreading of madness.

The Execution Empire: An army of androids, cyborgs, and robots that are bent on galactic conquest and the destruction of all organic life. They come in many classes, but all share the emotionless lust for death and destruction. Hailing from their home factory-like planet of Execution, the EE moves to destroy all organic life in the galaxy. It is rumored that they have sided with the Keshin in the war against Geneforce, however their reasons behind such a bold and unexpected move are shrouded in mystery. Cold, calculating, and ruthless, the EE usually overruns a planet with trillions of small troops before sending in their LEVIATHAN-class Destroyers to wipe out the remaining inhabitants. after the planet has been wiped of intelligent life, the Executions then burn the planet's surface to a temperature in which the atmosphere is destroyed and the surface is coated in a molten coat that hardens, preventing anything from growing there again. This is known as "Glassing". afterwords, the EE then builds factories on that planet and uses its resources to bolster the fleets' fighting powers.
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Post by Ray 5/20/2011, 5:16 pm

Hey, uh... Don't mind if I use something similar to this for my list of SABERs?
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Post by Zazul 5/20/2011, 5:47 pm

Go for it
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Post by Ray 5/20/2011, 6:01 pm

Thanks. I'll post what I got soon.
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Post by Zazul 5/20/2011, 6:43 pm

The Val'kier: A race of spirit beings, they appear to have a background based off Norse mythology. They possess an overwhelming power and knowledge over death and are know to bring the dead back to life if it is in the interest of the Val'kier race. Long ago, a Necral named Grom Reaver discovered the Val'kier and assisted them in fending off an army of demons. to repay this Necromancer for his deeds, the Val'kier joined his fleet and assisted him in bolstering his undead army by acting as healers for his troops and resurrecting dead warriors to join his undead horde, the Reavanious. Normally kind to outsiders that stumble upon them, they will help anyone who finds them and then erase their memories of the Val'kier in order to maintain secrecy.

The Trolls: Long ago, the Troll race was lead by a powerful god-blooded warrior named Sul Thraze. Under his leadership, the Trolls created a vast empire that stretched to all corners of the galaxy. That was 15000 years ago. Today, the Trolls are making a comeback as a productive people and members of the Galactic Alliance under the leadership of Warlord Han Thraze. The Trolls are divided into 4 different clans. There is the Thraze clan, which act as the leading tier of Troll and are well versed in both physical combat, marksmanship, and nature magic. Out of the 4 gods that created the Trolls, the Thraze worship Malfirion, who's sphere is Nature, healing, and the Hunt. The next clan is the Zurack clan. They specialize in an archaic form of Necromancy and the art of Assassination. From their desert home planet of Zonel-Zurack, they plot to attempt to become the next top tier without breaking the alliance between the clans. Their patron god is Gorgareia, goddess of Earth, Death, and Fertility. Lead by their Cheiftain, Guin'Zurack, the Zurack tribe is a force to be feared (mostly because they have the largest population next to the Thraze). The next clan is the savage Almanti clan. Large, powerful, and not very bright, the Almanti are the only clan to have a last name other than Almanti in their members' names. They mainly specialize in melee combat. However, there are a few cases where the Almanti will have shamans. Lead by the powerful Zeb'Sora, The Almanti fight to protect the Thraze, who have been their long-time friends and allies. Generally open and kind when out of their territory, they will offer any advice they can give. however, outsiders (especially non-trolls) are usually unwelcome at their home planet of Amanti-Cashar. Their patron god is Amon'kai, god of War, Conquest, and Festivities. The final clan is the devious Hakkar clan. The clan members are generally smaller than normal Trolls and specialize mainly in magical dark arts. Their witchdoctors and shadow priests are all able to use a form of mind control, allowing them to turn enemies on each other. However, if mind control and magic fail, they are able to turn into powerful troll-like behemoths that dwarf even the 12 foot tall Almanti warriors. Generally short-tempered and scheming, the Hakkar clan members are cold and unkind to any who cross their path unless the subject is one of interest. From their dark rainforest planet of Hakkametesh, they are lead by Chieftain Zalzanus'Hakkan and perform dark rituals to connect to the dark and evil energies of the universe. Their patron god is Hakkar, God of Deception, Ritual Sacrifice, and Judgement.

Heroes: Oh boy....a bunch of goody-two-shoes and low-class villains....how entertaining.....

Name: Spirit
Race: Celestio-Sapian purebred
Affiliation: Geneforce/Dark Cosmos
Age: Unknown (over a millennium)
Description: Spirit was, at one point, revered throughout the galaxy as a powerful hero who fought for good and righteousness. However, he was sealed away for more than a thousand years by a group known as the Apostles of Destruction. However, when Geneforce was battling the villains known as the Seeds of Destruction, Spirit was freed and promptly defeated the surprised Seeds. Afterwords, he investigated where the Apostles got the technology to revive the Seeds and discovered that a race of evil Alien overlords known as the Combine were responsible and were on their way to the Mobius system. He put together a team known as Dark Cosmos to combat the Combine. After Dark Cosmos failed to defeat the Combine, they broke up and went their separate ways. Having taken personal feelings towards member Luna, Spirit erased her memory of the first Combine War and left so she would not be dragged into the war ever again. He failed, however, to erase Luna's memory of him which lead to her seeking him out and him joining Geneforce in order to protect her. Now that the old Geneforce has defeated the Combine and split up, Spirit now works as a racer in the Intergalactic Race and currently holds the title of Champion 10 years running. Personality-wise, Spirit is compassionate about the feelings of his comrades and will willingly put his life on the line if it means keeping them safe. He holds great mastery over Vector manipulation and Arcane healing. As the youngest of the Royal Celestio-Sapian family, he has never gotten along with his older brother, Hades, who constantly teases him for being weaker than himself.

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